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Charles Miller

Associate Professor
Ph.D. University of Minnesota
LT Media Lab
210 Learning and Environmental Sciences Building
1954 Buford Avenue
St. Paul, Minnesota 55108

learning technologies

Office hours:
On leave for 2015-16

Areas of Expertise

Effects of emotional design on the learner experience.

Research Summary

My research explores the design and development of technologies to transform the instructional experience, moving beyond the surface-level activities of creating face-to-face affordances (i.e. simulating conventional classroom pedagogy on the computer) and diagnosing efficiency obstacles in traditional instructional design. Most recently, my research has focused on the effects of emotional design on the learner experience, specifically the relationship between aesthetics and learner task involvement. I believe aesthetics is an increasingly important dimension missing from the research base in the instructional design, human-computer interaction, and learning sciences fields. Through collaboration with faculty in Curriculum and Instruction and Educational Psychology, my work involves bridging the gap between learning, aesthetic design, and research-driven development to generate opportunities for transforming the nature of instruction.

Classes taught

  • CI 5336—Planning for Multimedia Design and Development
  • CI 5362—Introduction to Educational Multimedia
  • CI 5363—Introduction to Multimedia Development
  • CI 5367—Interactive Multimedia Instruction

Selected Publications

  1. Hokanson, B., Miller, C., Hooper, S. (2007). Commodity, firmness, and delight: Four modes of instructional design practice. In Botturi, L. (Ed.) Handbook of Visual Languages for Instructional Design: Theories and Practices, (pp. 1-17). Hershey, PA: IGI Global.

  2. Doering, A., Miller, C., & Veletsianos, G. (in press). Adventure Learning: Educational, social, and technological affordances for collaborative hybrid distance education. Quarterly Review of Distance Education.

  3. Veletsianos, G. & Miller, C. (in press). Conversing with pedagogical agents: A phenomenological examination of interacting with digital entities. British Journal of Educational Technology.

  4. Hooper, S., Miller, C., Rose, S., & Veletsianos, G. (2007). The effects of digital video quality on learner comprehension in an American Sign Language assessment environment. Sign Language Studies, 8(1).

  5. Miller, C., Hooper, S., & Rose, S. (2005). Avenue ASL: Developing an environment for capturing, evaluating, and monitoring American Sign Language learner performance. Advanced Technology for Learning, 2(3), 140-147.

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